
#pragma once 

#include <stdio.h>
#include <windows.h>
#include <gl\gl.h>

class Texture2D
{

protected:
	char* mFilename;
	virtual void ConvertBGRtoRGB();
public :
	bool mIsReady;
	byte *mData;
	DWORD mSizeX;
	DWORD mSizeY;
	Texture2D();
	bool LoadFile(const char * inFilename);
	virtual ~Texture2D();
};